League Rules Summary — CFP Fantasy League
General
- Scoring System: Points-based; rosters accumulate points for as long as players are still alive in the CFP
- Maximum # of teams: 6
- Draft Dates: Coming Soon
Schedule
- Your league stats begin accumulating on: Fri Dec 20, 2024
- Your league stats end accumulating on: Mon Jan 20, 2025
Player Pool
- Player Pool: All 12 CFP Teams
Rosters
Restrictions
- Maximum Total Players: 12
- Maximum Active Players: 12
- Maximum Reserve Players: None
- Maximum Injury Reserve Players: Not Used
- Team QB—2; RB—2; WR/TE—3; RB/WR/TE—3; DST (K included)—2
Scoring
Scoring Group |
Scoring Category |
Points |
Offense |
Fumbles Recovered for Touchdowns – Offense (FRTD) |
6 |
Offense |
Kickoff Return Touchdowns (KRT) |
6 |
Offense |
Passing Touchdowns (TD) |
4 |
Offense |
Passing Touchdowns 50+ Yards (TD50+) |
3 |
Offense |
Passing Yards (Yds) |
0.04 |
Offense |
Punt Return Touchdowns (PRT) |
6 |
Offense |
Receiving Touchdowns (TD) |
6 |
Offense |
Receiving Touchdowns 50+ Yards (RcT50+) |
3 |
Offense |
Receiving Yards (Yds) |
0.1 |
Offense |
Receptions (Rec) |
0.5 |
Offense |
Rushing Touchdowns (TD) |
6 |
Offense |
Rushing Touchdowns 50+ Yards (TD50+) |
3 |
Offense |
Rushing Yards (Yds) |
0.1 |
Offense |
Two Point Conversion Passes (2Pa) |
2 |
Offense |
Two Point Conversion Rushes & Receptions (2RR) |
2 |
Defense/Special Teams |
Extra/2Pt Point Attempts Returned for 2Pt (XPB2P) |
2 |
Defense/Special Teams |
Extra Points Made (XP) |
1 |
Defense/Special Teams |
Field Goals 40-49 Yards (FG40-49) |
4 |
Defense/Special Teams |
Field Goals 60+ Yards (FG60+) |
6 |
Defense/Special Teams |
Field Goals 50-59 Yards (FG50-59) |
5 |
Defense/Special Teams |
Field Goals 1-39 Yards (FG1-39) |
3 |
Defense/Special Teams |
Points Allowed by the Defense/Special Teams (PA-DST) |
Calculate Per Game, NonCumulative: |
Defense/Special Teams |
Sacks (Sk) |
1 |
Defense/Special Teams |
Safeties by the Defense (Sft) |
4 |
Defense/Special Teams |
Fourth Down Conversion Stops (4DCS) |
0.5 |
Defense/Special Teams |
Takeaways (TA) |
2 |
Defense/Special Teams |
Touchdowns – Defense/Special Teams (TDDST) |
6 |
Transactions
Lineups
- Lineup Change System: Lineup changes are not allowed
- Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of first game of CFP
Trades
- Trade System: Trades are not allowed
Claims/Drops
- Claim/Drop System: Managers perform their own claims & drops (post-draft up until Kickoff of Game 1 of CFP)
Draft
- Draft Type: Live Online Standard
- # of rounds: 12
- Time limit per pick: 2 minutes
- Draft Order creation: Random – Snake/Serpentine
- Draft Order: Random
- Undrafted players go to the: Free Agent pool
Miscellaneous
Tie Breakers
- None
Fees
- League Entry: Will vary
Prizes
League Prizes: 1st—65%; 2nd—35%